House Rules
1. Fumbles (When 1 is rolled on a Attack roll)
Roll a DC15 Reflex Save to recover
15+ Recover - No Effect
Below 15 Fumble - Results Determined by GM
2. Dying on your turn
When a player takes damage resulting in -10 or more hp, they
collapse and will die as soon as it is their turn (initiative).
This opens the possibly of a companion trying to save them
before their initiative comes up.
3. Variant Turning Rule: Destruction of Undead
Use the variant rule as defined on page 87 of the Complete Divine.
4. Flexible Spell Casting
Spell casters can cast any spell prepared up to the limit for each level. Spells do not need to be memorized more than once.